Night Shift Plan It's 6 O'Clock and the Stop & Gas along highway 82 is the same as ever. Being the last gas station for the next several hundred miles, it gets it's share of business from travellers. Working the 12-hour night shift isn't exactly glamorous, and it might even go against labour laws, but it's paying twice minimum wage plus hazard pay and the manager doesn't ask you too many questions. Everything's normal as uou all pile out of the cashier's beat-up jeep and and clock in on the time counter. Next to the employee time clock, the bulletin board for notes left by the manager and day shift has several tasks for the three of you. While working the night shift, each employee has the following equipment: Uniform, Wallet( w/ lunch money), House Keys, wristwatch, Penlight and two of the following: cellphone, pocket knife, multitool, tactical pen & field notes, flashlight, Mp3 Player & Headphones, Undercover Vest, Flaregun, Electronic Cigarette, Bag of canabis(10 doses), blister of Opiods (3x 2d10+1), Silver Crucifix. Additionally, the Cashier's jeep has a a toolbox containing a small mechanic's kit, three roadside flares, a set of jumper cables, an auto-jack, and a tire iron, and a spare tire all stuffed behind the back seat. Pump Attendant To-Do: Sweep all the dirt and debris from the fueling area and sidewalk Check the fuel tanks and record the amount of fuel within. Ring the gong on the hour, every hour. Stock Clerk Notes: "Fuck you - Randy" To-Do: Take a full inventory of the stock room and record it on the stock manifest Assist the deliveryman in getting a truckful of goods in the store. Lock the doors from 3-4:00 AM Don't open the door for any reason whatsoever. Cashier Notes: "I had a thing to do, won't be here tonight. Shotgun is in the usual place if you need it. - GM" To-Do: Count the money in the register Take the money and lock it in the Management's safe. Make sure TV in break room is ALWAYS on and ALWAYS on channel 9 Shift's Events 6 A prius missing the passenger side door pulls into the station's parking lot, parks in a handicap space without a placard, and a man gets out and tries to rob station. (Gang Member Thug, Field Identification Guide vol. 1) 7 A customer gives you his platinum credit card and tells you to fill his red sports car with super-premium. The pump just keeps pumping gallon after gallon into his tank, with no end in sight. 8 The delivery truck arrives. The driver asks for the key to the men's room and disappears inside it. The truck has to be unloaded alone. 9 Paid Programming on channel 9 is interrupted by a Severe weather warning for your area. Stay indoors. For the hour, it rains blood and viscera, localized entirely to the gas station's lot. 10 Channel 9 Alert: Unusual solar activity was observed by university scientists. For the next hour or so, the aurora borealis is visible in the break room. 11 Channel 9 alert: Authorities are on the look-out for a number of escaped zoo animals. Simultaneously, a loud noise is heard in the freezer. There's a polar bear in it. (Use statistics for Bear, Field Identification Guide vol. 1) 12 The TV cuts to static and remains this way. The volume can not be adjusted. The channel can not be changed. The TV can not be turned off, or even unplugged. 1 The delivery truck arrives again. This new driver doesn't know anything about the other truck or the other driver. 2 The Dumpster comes to life and hungers for the flesh of stop-n-gas employees. (Statblock in Field Identification Guide vol. 1. ) 3 At 3:01 a thick fog bank rolls over the gas station. The walls creak and thump, thuds come from the roof. Anyone in the fog gains a bleed die each round, as if being attacks by unseen creatures. At 3:55, the fog recedes. 4 The customer with the platinum card's gas tank is full. All of the pumps are now empty. 5 A number of hostile creatures attack. They're static-y silhouettes that emerge from the TV in the break room. There are 12 of them, minus one for every time the gong was rung at the correct time. (For statistics, see The Thing From The TV, below) 6 All weird events cease with the rise of dawn's first light. Creatures: The Thing From The TV (Medium Outsider) This creature is humanoid in shape, but it's body seems to be just a silhoette made up of the same static you'd see on the screen of a TV tuned to an empty channel. BV 27 HD 2d8+8 CHP 10 XHP 17 CP 15 STR 14 DEX 14 CON 18 INT 10 WIS 10 CHA 10 Strcture: Humanoid Initiative +2 Defense 14 (+2 dex, +2 Natural) Touch 12, Flat-footed 12 BAB +2 Grapple +6 Attack(s) Static Touch 2 CP light attack +4, 1d6+1 Electricity Damage 3 CP normal attack +4, 1d6+4 Electricity Damage 5 CP heavy attack +4, 2d6+4 Electricity Damage 11 CP full attack +4, 3d6+8 Electricity Damage Reach 5' Fighting Space 5' by 5' Special Qualities: Blindsight 60' Damage Reduction 8/All Immunities: Bleed, Stunning, Critical Strikes, Called Shots Vulnerability to silver (Silver weapons bypass The Thing From The TV's damage reduction) Saves Reflex +7, Fortitude +6, Will +2 Skills None Feats Focused Saving Throw (Reflex) Treasure Obsolete handheld electronic devices, such as a transistor radio, Portable 2" CRT TV, Cellphone (large brick) or casette tape player. Misc: The cash register has $1000 extra in it, or nothing at all, if it's stolen. The management safe has large quanities of currency, a stack of six gold bars, a plastic freezer bag of assorted precious gemstones, and a number of aetherwands labeled with glowing runic letters along their length: "Cure Wounds", "Stanch Bleeding", "Slay Living", and "Wish" The break room has a first aid kit on the wall. Next to it is a clipboard with a pen and several blank workplace incident reports. The pumps have various prominent signs forbiding things that are obviously unsafe to do around a set of gas pumps, including pumping gas with the engine running, smoking, and pyrokinesis. There's a small cupboard under the counter. It has a loaded Stoeger Double Defense shotgun in it, with a shell holster on the stock containing 6 shells of 00 buck. There's a cowboy in the men's room the first time it's entered. He looks the player over and gives them his gunbelt and six-shooter (Gunbelt w/ 36 rounds of .45 LC Silver, Loaded Colt SAA Gunfighter in .45LC), explaining that "You look like you'll need this more than I will. Just leave it by the sink when you're done with it." The light bulbs in the dry goods storage room have burned out. The women's bathroom is filthy. All the toilets have overflowed. Scoring: Each attendant alive at the end +10 pts Each Task Completed: +10 pts Hostile encounter won: +BV Pts Penalties: Station Destroyed: -60pts Wand use: Cure Wounds: -5 pts per charge used Stanch Bleeding: -5 pts per charge used Slay Living: -15 pts Wish: -30 pts