Hemogoblins are parasitic oozes that resemble goblins made of blood. Disease Name Hemogoblin Infection Type Contact Fort Save TN 14 Incubation 1 round Initial Damage Special Secondary Special Characters infected with hemogoblins make saving throws each day for 2d4 days (length determined secretly by the GM). At the end of this time, the hemogoblins leave their host and and attempt to infect others. This process creates a number of new hemogoblins and deals an amount of CON damage to the character, both equal to the number of saving throws they failed. This can occur early if the character has both failed a saving throw and has three or more dice of bleed damage affecting them. Hemogoblin (Small Ooze) BV 9 HD 1d10+7 CHP 5 XHP 13 CP 12 STR DEX CON 8 16 14 INT WIS CHA -- 10 1 Structure Humanoid(Biped) Initiative +3 Defense 14 (+3 DEX, +1 Size, +0 natural) Touch 14 | Flat-Footed 10 BAB +0 Grapple -4 Attack(s) 3 CP Standard Attack, Slam -1 1d4 bludgeoning + Disease (Hemogoblin Infection) 5 CP Heavy Attack, Slam -1 2d4 Bludgeoning 10 CP Full Attack, Slam -1 3d4+4 Bludgeoning Reach 5’ Fighting Space 5ft Special Qualities Blindsight, Disease, Ooze Traits Saves Fort +2 | Ref +3 |Will +0 Skills None Feats None Organization Solitary, Pair, or Colony (3d6) Treasure None Advancement 4 HD (Medium) 8 HD (Large) + Engulf