Scavenging for loot: One minor roll for 1 hour of scavenging One standard roll for every 4 hours of scavenging One Major roll for every 9 hours of scavenging Loot from combat: Enemy Treasure listing, plus one minor roll for every 10 BV, one standard roll for every 20 BV, one major roll for every 40 BV Minor Loot D%: 01-20 Random Low-Value Item 21-40 Materials 41-60 UMD Schematic 61-80 Random Tool 81-00 Random Minor Item Standard Loot D% 01-20 Materials: Piles of Scrap, UMD-compatible ingots, or canisters of polygel 21-30 UMD Schematic 31-40 One random plasarm[Even] or lasarm[Odd], but not an ELM, usable[31-37] or fair [38-40] 41-60 Random minor item 61-70 One random firearm[Even] or elarm[Odd], usable [61-67] or fair [68-70] condition 71-80 1d3 Random Minor Items 81-90 Random Major Item 91-95 Random New in Box Caseless Firearm[91], Plasarm[92], Lasarm[93], Elarm [94], or Shotgun[95]. Includes magazine schematics if the weapon uses magazines 96-100 Random Unique Item Major Loot 01-30 2 random minor items 31-85 1 random major item 86-95 2 random major items 96-00 3 random major items UMD Schematics (D%) 01-50 Tool 51-70 Armor 71-85 Weapon 86-00 Ammunition Materials: Total value is equal to D% roll. Roll 1d6 for ratios of Scrap:Ingots:Polygel. 1 1:1:1 2 2:0:1 3 2:1:0 4 3:0:0 5 0:1:2 6 0:2:1 Low-Value items 1 A tablet containing a sizable collection of 'reality' shows. The device's favorites list includes "My Mother is a Synth", "I Married An 800lb Kobold", and "28 Sslythens, One Family", among many others. 2 A small pouch of toiletries containing an electric tooth-brush and toothpaste, a supply of sanitary wipes, a small bottle of hand sanitizer, a switchblade comb, leave-in conditioner, and a tube of wipe-away hair removal gel. 3 A plastic bucket containing aproximately 1000 randomly assorted plastic toy bricks, with several paper manuals containing constructions for elaborate playsets. 4 A pair of expensive designer sunglasses 5 A spiral bound notebook with a Zero G pen in it's spine. Around half of it's pages are missing, and the next dozen or so that remain are dedicated to several spells. 6 A box of three solid state wireless digital storage devices. Any wireless-capable computer can read or write or write to them when within 5 feet. They have four storage each. 7 A ballistic helmet (fair condition) with a pen-style electronic cigarette clipped to one of the straps. 8 A resealable plastic bottle containing clear liquid. A label in permanent marker reads "10% Ethanol 0.01% Lysergic Acid Diethylamide" 9 A hardpack containing a clean social department uniform and a survival knife. 10 A locked Bio Sensor Travel Case (10lb). It's owner is nowhere to be found, but if opened it contains foam cut-outs for an M6 series handgun and several magazines, two of which have 12 round match grade .28 caseless magazines in them. Alternatively, a random minor item that could fit inside the case. 11 A hardpack containing a ghillie suit. 12 A notebook computer. Upon resuming from stand-by the screen shows a recently finished UMD schematic for a random item 13 A cracked pair of smart glasses. It has a bootcamp module active. 14 A bloodstained cyberarm, mangled and obviously torn from it's previous owner by something with great strength. It had an integrated 75kW ELM, but like the arm it's beyond repair. In total, it's worth about 8 scrap. 15 A full bottle of hazelnut flavored non-dairy coffee creamer (2NV). At the end of the ingredients list, where it lists potential allergens, it says 'Contains: Milk' 16 A 'homeopathic first aid kit'; While it includes few useful items like bandages, scissors, sticky tape, and a digital oral thermometer, many of the 'remedies' are just sugar pills cut with dubious things ranging from ground up honey bees to deadly nightshade. 17 A large aluminum travel case, with a standard padlock (TN25). It contains a very large number of miniature models, many of which seem to have been hand-painted with particular care. Also in the case are a rolled up 8'x4' mat printed in a high-contrast pattern and a notebook computer. The computer has a huge storage upgrade. (+64 storage) It contains several digital rulebooks for some kind of war-game, an accompanying augmentive vision module with the ability to project various miniaturized battlefields, automatically play sound effects, simulate die-rolls, and other features intended to add to the game experience, and is otherwise filled to it's capacity with UMD schematics for yet more miniatures. 18 A pistol configuration 18mm Less-Lethal Launcher with a full magazine of impact rounds. 19 A large duffel bag containing numerous (3d100) tiny yellow duck models. 20 A hardpack that contains seven identical hardpacks inside of it. 21 A working high-end smartphone with a slightly cracked and blood smeared screen. Included on the phone is a video, possibly taken by accident when the phone's previous owner was using the camera flash as a light, with the phone tucked into their breast pocket. It shows them travelling through cramped, darkened corridors. They pass by a darkened security station, with a clear view of several weapons lockers through a window. They spend several minutes loudly trying to break through the station's window with a pair of bolt cutters used as a club, before going quiet. They cover the camera with their palm, probably trying to hide the phone's light. The video remains dark for some time, as what sounds like heavy footsteps grows louder, and eventually disappears. The video continues in a regular pattern for quite some time, with the phone's user alternately travelling through corridors and hiding from some unseen pursuer. Eventually, their luck runs out. There's a roar of some sort of hiss from behind the camera, and the phone's owner suddenly falls forward. The phone apparently falls from their pocket, as the last section of the video involves a close up view of a spinning floor panel. 23 A vehicle accessory kit for something the box calls "DUBDRIVE BY TERRY". It consists of a computer that will adjust a vehicle's hydraulics, lights, etc. in time to music, a set of pumps, tubes, wires, and other parts to fit it to various models, and a tiny portable storage device to serve as installation media and a collection of promotional material. 24 A four-wheeled mobility scooter with a basket on the front, of the sort you would see an elderly person use. For some reason, the wheels have been removed and replaced with sawblades. 25 A flourescent yellow, one-size fits all safety jumpsuit lined with microfiber mesh. (Treat as Microfiber shirt with limb protectors for the arms and legs and a -5 stealth penalty) 26 A pair of clamp-style Mag-Boots that fit over clothes or space suits and are secured to the legs by a set of adjustable clamps. 27 A Molle Vest. It has utility, holster, sheathe, two small magazine, and plate carrier pouches, all empty. 28 A small duffelbag full of heavy paperweights. 29 A propane bomb. 30 A large bottle of nitroglycerin, in the form of easy to swallow tablets. 31 A hover-board. (1d10 for colors: 1 Neon Green, 2 Metallic Blue, 3 Day-Glo Orange, 5 Flourescent Pink, 5 Piano Black, 6 Woodland, 7 Desert, 8 Arctic, or 9 Urban Camo. 10 Metallic Gold) 32 A bottle of wine. 33 A Shield grenade 34 An unfinished custom spiderbot. Instead of a black puck, this one's outer body is a shiny chrome skull. Requires 50% cost in materials to finish it. 35 A very large cloak, with a hood resembling a large animal's head. (1d6 Lion, Tiger, Bear, Buffalo, Crocodile, Deinonychus) The eyes are made of glass, but the leather, fur, teeth, etc. all feel real. A tag on the inside claims 100% cloned materials. 36 A large executioner's axe, possibly a display or historical piece. The words "Ye Not Guilty" are imprinted on the head. It is in poor condition, with the blade showing signs of unusually heavy corrosion and the wooden handle being cracked halfway down. 36 A wallet, containing identification Thaddeus James Esq, various Torcularix Credit Union credit cards naming the same, all with Platinum Credit Line branding, and a digital cryptocurrency vault card. 38 An expensive luxury watch, with a leather band and gold frame. 39 What looks to be a leather wallet is actually a pocket holster that holds a Luxury Derringer. The weapon is loaded with two overpressure 10mm auto SJSP rounds (2d6+12). 40 A drab green safety crate printed with bright hazard stripes and warnings about explosive contents. It's biometric lock is destroyed and it can be opened freely. It contains a single drab grey directional mine, with the word "DUD" painted over it's front in red. It's detonator is faulty. The mine's detonator can be replaced with a new one, or it's 0.3lbs of plastic explosive can be removed and repurposed. 41 A set of three colored smoke grenades tied together with a crude bandolier of paracord. Their colors are Orange, Purple, and Green. 42 A fine chain and pendant in the shape of an apple made of 24 karat gold. 43 A large aluminum travel case. It contains an all-environment portable driving range kit. The kit consists of a golf bag containing a set of 12 golf clubs (treat as heavy clubs), a large padded back board to safely catch balls, various golf tees, a mix of golf balls, various sensors for measuring the speed/angle/etc. of your golf swing, and a box containing installation media for a software module that guarantees it will take ten strokes off your golf game "or your money back" 44 A box containing a set of promotional materials for various entertainment events scheduled for the new limerick. Includes a stack of event calendars, a box labeled "Free! Take one!" containing 40 fine digital storage devices containing promotional material, and a folded up 3'x6' poster, with one side emblazoned with the phrase "HUNT THE CYBERSAURUS!"depicting some kind of dinosaur with a metal cranium, and the other being a group shot for a K(obold)-pop Idol Group with the text "AKG-12 New World Tour!" Random Minor Items: 01 Coolant Pack, Standard 02 Spraycan, Teflon Coating 03 .28 Caseless Magazine, Gel, 12 rounds 04 .28 Caseless Magazine, FMJ, 12 rounds 05 .28 Caseless Magazine, Gel, 18 rounds 06 .28 Caseless Magazine, FMJ, 18 rounds 07 .28 Caseless Magazine, FMJ, 35 rounds 08 .28 Caseless Magazine, JHP, 35 rounds 09 .28 Caseless Magazine, AP, 35 rounds 10 .40 Caseless Magazine, FMJ, 60 Rounds 11 .40 Caseless Magazine, AP, 60 Rounds 12 Set of 6 shrinkwrapped 12 ga shells, #00 Buckshot 13 Set of 6 shrinkwrapped 12 ga shells, slugs 14 Coolant Pack, Quick Cool 15 Coolant Pack, Extended Armor 16 Coolant Pack, High Efficiency 17 1d2 Random Tools 18 1d2 Random Pharmaceuticals 19 Random Armor (Fair) 20 Random Weapon (Fair) Random Major Items 01-03 1d3+1 Random Tools 04-06 1d3+1 Random Pharmaceuticals 07-08 Random Armor (Like New) 09-10 Random Weapon (Good) Random Unique Items 01 Shotgun Halberd 02 "Fire & Ice" shotgun & Flamethrower Shell UMD Schematic 03 Load-Bearing Exoskeleton with two full coolant packs. 04 Bandolier of 8 randomly assorted grenades, roll 8d10 to determine types. (1:Smoke 2:Stun 3:Defensive 4:Frag 5:WP 6:Concussion 7:Plasma 8:Sonic 9:Shield 10:EMP) 05 New-in-Box Pistol Crossbow w/ Tightened Drawstring, Precision Upgrade, Standard Laser Sight, Mounted Quiver, and two quivers of Explosive bolts + ExBolt UMD Schematic 06 New-in-Box M6C Handgun with a fortified frame, titanium nitride finish, and two 18rd. magazines of overpressure .28 caseless JHP, and a disk holding the UMD Schematic for said ammunition. 07 A large black overcoat that is almost entirely covered in MOLLE gear. It has 20 molle slots, all of which are dedicated to kit pouches. It's contents weigh a total of 100lbs and contain small kits for Electronics (4 slots), Mechanics (6 slots), and Construction (10 slots). The side and internal pockets contain a bottle of perfect quality vodka, a cigar case with three cigars, a cigar cutter, and an electric lighter. 08 Flamethrower with full back-pack fuel tank. 09 10 A refrigerated storage crate. Inside and slowly melting is a large ice block partially encasing a small bio-sensor travel case, along with an ice pick and a hammer. The case is locked. In several cutouts, it contains an M6S handgun, three 12 round magazines of low pressure .28 caseless electric rounds, and a pair of EMP grenades. Taped to the inside of the case lid are a trio of photographs. One of them is from the CSNL's corporate marketing materials and depicts the ship's command staff. The captain, a chrome faced synth named Geoffrey Peterson Jr, is circled with a red marker. The second and third photograph look to have been taken in secret. The first depicts a synth you don't recognize, circled in red, dressed in a tuxedo and entering the member's only section of some establishment past a bouncer and a velvet rope. The final photograph seems to have been taken from a skylight, as it is from a high angle. A number of people in AR gear are swinging around practice plas blades, and observing them is Leon Escrime Allain, circled with a red marker. Tools Low-Tech Tools (01-25) 01-05 Matches 06-10 Lighter 11-15 Duct Tape 16-20 Flare (2) 21-25 Chemical Light Sticks (5) 26-35 Coat 36-45 Overcoat 46-55 Parka 56-60 Bolt Cutter 61-65 Fire Extinguisher 66-70 Handcuffs, Zip-tie (10) 71-75 Handcuffs, Steel 76-80 Binoculars, Standard 81-90 Rope 200' 91-95 Battering Ram 96-00 Spotting Scope Standard Tools (26-50) Software Installation Media (1d6 1-3 lite, 4-5 standard, 6 deluxe) 01-02 Data 03-04 Music 05-06 Medical 07-08 Lockpick 09-10 EOD 11-12 Photography 13-14 Bot Management 15-16 Magic Calculator 17-18 Translator 19-20 AI 21-25 Handcuffs, Neural Inhibitor 26-30 Metal Detector 31-35 Radio, Basic (4) 36-40 Binoculars, Rangefinding 41-45 Flashlight (1d6, 1-3 standard, 4-5 wearable, 6 battery flood) 46-50 Radio, Professional (2) 51-55 Binoculars, Nightvision 56-60 Hearing Protection (1d6, 1-3 basic, 4-5 passive, 6 active) 61-65 Band-It 66-70 Tablet 71-75 Smartphone 76-80 Portable Storage Device (2^1d3:2-8) 81-85 Ram Upgrade 86-90 Fixed Storage Device (2^1d2+4:32-64) 91-95 Desktop Computer 96-00 Notebook Computer High Tech Tools (51-75) 01-05 Portable Storage Device (2^1d3+1:4-16) 06-10 Fixed Storage Device (2^1d4+4:32-256) 11-15 Smartphone, High End 16-20 Tablet, High End 21-25 Smartwatch 26-30 Vitalband 31-35 Interface Jacket 36-40 Chill Collar 41-45 Chill Jacket 46-50 Chameleocloak 51-55 Cloaking Belt 56-60 Rebreather 61-65 Emergency Air Mask 66-70 Condenser-Diluter 71-75 Sonicball 76-80 Shokstrips 81-85 Plastool 85-90 Spiderbot/Beebot (1d6 1-3 basic, 4-5 standard, 6 deluxe) 91-95 Health Analyzer 95-00 Med Sprayer Kits 76-00 01-05 Visual Art, Small (L; 5.0) 06-10 Visual Art, Standard (L; 10.0) 11-15 Lockpicking, Small (M; 2.0) 16-20 Lockpicking, Standard (L; 25.0) 20-30 Electronics, Small (L; 20.0) 31-40 Mechanics, Small (L; 30.0) 41-44 Demolitions, Small (M; 5.0) 45-47 Demolitions, Standard (L; 50.0) 48-50 Demolitions, Deluxe (L; 60.0) 51-54 First Aid, Small (S: 5.0) 55-57 First Aid, Standard (M: 20.0) 58-60 First Aid, Deluxe (L; 80.0) 61-70 Microloader Kit (M; 5.0) 71-75 Firearm Cleaning Kit (S; 3.0) 76-80 Surgery Kit (L; 35.0) 81-90 Gunsmithing Kit (L; 20.0) 90-00 Firearm Parts Kit (M; 10.0) Pharmaceuticals (1d6, 1-4 standard, 5-6 dragons) Standalone (01-20) 01-15 Tourniquet 16-60 Field Dressing(4) 61-75 Cold Packs (8) 76-90 Spray on Bandage(4) 90-00 Biofoam Antiseptic (21-30) 01-40 Weak 41-70 Standard 71-85 Strong 86-00 Concentrated Antibiotic (31-40) 01-40 +3 41-70 +4 71-85 +5 86-95 +6 95-00 +7 Analgesics (41-60) 01-40 1d4 41-70 2d4 71-85 3d4 86-95 4d4 95-00 5d4 Hemostat (61-80) 01-40 3 41-70 5 71-85 8 86-95 13 95-00 All Unique (81-90) 01-15 Moonbeam 16-30 Chill 31-45 NanoMed 46-60 Stim 61-75 Jazz 76-90 Boost 91-00 Juice Narcotics (90-00) 01-10 Hallucinogens 10-15 Weak Cannabis 16-20 Standard Cannabis 21-25 Strong Cannabis 26-30 Concentrated Cannabis 31-40 Coca Leaf (16) 41-50 Adderall (1) 51-60 MDMA (1) 61-75 Cocaine (1) 76-85 Opioids 2d10+1 86-95 Opioids 3d10+1 96-00 Opioids 4d10+1 Armor Light (01-20) 01-15 Low-Profile Armor 16-30 Corrections Vest 31-45 Chain Leather Jacket 46-60 Archer's Vest 61-75 Brawler's Jacket 76-90 Microfiber Shirt 91-95 EPS 96-00 Stealthsuit Medium (21-55) 01-11 Concealable Vest 12-22 Concealable Fight Vest 23-33 Light Duty Vest 34-44 Riot Vest 45-55 Tactical Vest 56-66 Swordsman's Vest 67-77 Light Powered Plasma Vest 78-88 Charged Tactical Vest 88-99 HEM Tactical Vest 00 Chainmail Heavy (56-85) 01-25 Special Response Vest 26-50 Motorcycle Suit 51-65 Forced Entry Suit 66-80 Armorplate 81-95 Dragonskin 96 Crash Rescue Suit 97 EOD Suit 98 Juggernaut Armor 99 Mobile Tank Unit 00 Marine Spacesuit Plates (86-00) 01-15 Trauma 16-30 Carbon Nanotube 31-45 Titanium 46-60 Fluid 61-75 Ceramic 76-90 Steel 90-00 Plasma Melee Weapon Upgrades Contact 01-10 Practice 11-15 Detailing 16-30 Weighted 31-45 Retractable 46-60 Razor Sharp 61-75 Teflon Coated 76-85 Electrified 86-95 Vibro 95-00 Microwire (2 C) Weapons Melee Weapons (01-20) (1d10, 1-6 base, 7-9 1 upgrade, 10 2 upgrades) Simple (01-75) 01-05 Brass Knuckles 06-10 Survival Knife 11-15 Pocket Knife 16-20 Light Club 21-25 Med. Club 26-30 Heavy Club 31-35 Tool Hammer 36-40 Sledgehammer 41-50 Stun Gun 51-60 Riot Shield 61-70 Entry Shield 71-80 Stun Shield 81-90 ShokStick 91-00 SickStick Archaic (76-90) 01 Hand Axe 02 Broadaxe 03 Battle-axe 04 Broadsword 05 Longsword 06 Bastard Sword 07 Rapier 08 Saber 09 Cutlass 10 Parrying Dagger 11 Short Staff 12 Quarterstaff 13 Long Staff 14 Short Spear 15 Long Spear 16 Halberd 17 Light Pick 18 Light Mace 19 Heavy Pick 20 Heavy Mace Exotic (91-00) 1 Injection Knife 2 Kukri 3 Great Sword 4 Flail 5 Whip Chain 6 Maquahuitl 7 Chainsaw 8 Glave 9 Microwire Chainsaw 0 Whip Sword Caseless Firearms (21-40) 01-15 M6A 16-30 M6I 31-45 M6S 46-50 M7A 51-55 M7B 56-60 M7K 61-65 M7S 66-70 MA5A 71-75 MA5K 76-80 MA5S 81-85 MA5T 86-90 MB5A 91-95 MB5K 96 MS9K 97 MS9N 98 MS9T 99 MS9O 00 MG10A Shotguns (41-50) 01-20 TorculariX Budget Pro 21-35 TorculariX Mini Over-Under 36-50 TorculariX Over-Under 51-65 TorculariX Pump-Action Shotgun 66-75 TorculariX Self-Loading Shotgun 76-85 Torcularix 12ga Sport 86-95 TorculariX Security Select 96-00 Torcularix Security Plus Plasarms (51-80) 01-05 PEP-08 06-10 PEP-17 11-15 PEP-20 16-20 PEP-22 21-25 PEP-25 26-30 PEP-28 31-35 PEP-30 36-40 PEP-34 41-45 PEP-40 46-52 APEW-26 53-58 APEW-29 59-64 APEW-30 65-71 APEW-34 72-77 APEW-36 78-80 PR-100 81-83 PR-101 84-86 PR-103 87-89 PR-105 90-92 PR-108 93-95 PR-109 96-98 PR-115 99-00 PR-120 Lasarms (80-90) 01-08 Type 07 LP 09-16 Type 09 LP 17-24 Type 13 LP 25-32 Type 14 LP 33-40 Type 15 LP 41-48 Type 16 LP 49-56 Type 36 BC-MkI 57-65 Type 36 BC-MkII 66-72 Type 38 BC 73-80 Type 50 BC 81-90 Type 01 ELM 91-00 Type 02 ELM Elarms (91-00) 91-92 Model 3 Voltgun 93-94 Model 7 Voltgun 95-96 Model 19 Voltgun 97 Model 1 Voltrifle 98 Model 55 Voltfan 99 Model 224 Voltrifle 00 Model 187 Voltrifle Random Ammunition (2d10) Roll Caliber Type Caseless Type Shells 1 .28 Caseless 12rd Gel NL, Rubber Ball 2 .28 Caseless 18rd FMJ NL, Beanbag 3 .28 Caseless 35rd JHP Mini-Shell, #00 Buck 4 .40 Caseless 40rd AP Mini-shell, Slug 5 .40 Caseless 60rd Match #00 Buck 6 .40 Caseless 120rd Incendiary Slug 7 .40 Caseless 300rd Acid Magnum #00 Buck 8 .20 HV Caseless 5rd Electric Magnum Slug 9 12ga 6rd Cryo Flechette 10 12ga 12rd Exploding Explosive