Advanced Charge Shot Prerequisites Personal Plasmas Proficiency Benefit When making a charge shot attack, the CP cost is 4 less. When making a charge shot attack a character may move while charging. As part of their Chargeshot action, they may move up to 5ft per charge level of their attack at no additional CP cost. Advanced Single Shot Prerequisites Personal Plasmas Proficiency Benefit When using a plasarm, lasarm, or elarm with a "Single" rate of fire, any circumstance bonuses on the attack are increased by 1 while circumstance penalties are decreased by 1, and when making a called shot attack with such a weapon, the attack penalty is 3 less. Advanced Gridshot Prerequisites Personal Plasmas Proficiency, Advanced Plasmas Proficiency Benefit When making a gridshot attack, a character can choose to continually attack the same area. Treat this as a suppressive fire attack, dealing damage and inflicting fear as normal for suppressive fire. This attack uses 8 heat. Advanced Pulse Shot Prerequisites Personal Plasmas Proficiency, Advanced Plasmas Proficiency Benefit When using a weapon with a pulse emitter, the character can make multiple loosely controlled pulses in a sweeping area. Treat this as a sweepfire attack. It uses 15 heat. Advanced Focus Shot Prerequisites Personal Plasmas Proficiency, Advanced Plasmas Proficiency Benefit When making a Focus Shot, instead of remaining fixed on one target, a character can "walk" the beam across multiple targets. When doing so, choose two targets that are no farther apart than 1/2 the weapon's range increment and make a line between them. The attack uses one additional CP and heat for each 5' segment of the line. Resolve the focus shot against the first target normally, and then each character in the line takes the weapon's damage once. Characters along this line may attempt a reflex save [TN 13 + Attacker's BAB] to avoid damage altogether, while the target at the end of the line may attempt the same save to reduce damage by half. Additionally, when making a focus shot attack against a single target, the CP cost to extend the attack is reduced by 1. Microwire Specialist Prerequisites Sword Martial Arts Or Axe Martial Arts Benefit When wielding a microwire weapon and making the parry reaction, a character with this feat receives a +2 bonus on their reflex save. Aditionally, when a character with this feat wields a microwire weapon, uses the parry reaction and is missed by a melee attack, they may automatically deal their microwire weapon's damage to the attacker's weapon, as if they had successfully sundered it. Special If a character selects the Microwire Specialist feat, they may not select the Sword Specialist or Axe Specialist feats. Microwire Mastery Prerequisites Microwire Specialist Benefit Choose a type of Microwire Axe or Sword. While wielding the chosen weapon, you may treat a critical hit as if it were a successful called shot attack against an arm or leg. If the attack roll was a natural 16+, you may target a hand or foot instead. This replaces the normal benefit of a critical hit. Special A character may take this feat multiple times. Each time a character takes the feat they select a different weapon. If a character selects the Microwire Mastery feat, they may not select the Sword Mastery or Axe Mastery feats. Energy Edge Specialist Prerequisites Spear Martial Arts or Fencing Martial Arts Benefit When using an Energy Edge Weapon, a character may make sweeping attacks capable of hitting multiple opponents. For twice the CP and heat cost of a standard attack, make a single attack roll and compare it to the defense of all threatened targets. Any targets with defense less than the attack roll are struck and take normal damage. Additionally when reloading an energy edge weapon with a new coolant pack, the CP cost is 2 less. Special If a character selects the Microwire Specialist feat, they may not select the Fencing Specialist or Spear Specialist feats. Energy Edge Mastery Prerequisites Energy Edge Specialist Choose a type of Energy Edge weapon. While wielding the chosen weapon you may make devastating flurries of consecutive attacks. When using this feat, you gain one additional damage die and expend one additional heat for attack after the first made against the same target this round. This bonus is reset if the character attacks a different target, or takes any action that is not an attack. Special A character may take this feat multiple times. Each time a character takes the feat they select a different weapon. If a character selects the Energy Edge Mastery feat, they may not select the Fencing Mastery or Spear Mastery feats.